Pedro Rodríguez

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Saturation is designed to avoid neon colors. If you increase chroma too much, you easily get colors that seem to glow. Saturation alleviates this by slightly darkening as you increase it, and slightly lightening as you decrease it. Masks are a good option, but skin is often in the midtones, so if you increase saturation in the midtones you often get good results. Also, I've been playing with the shadows and highlights falloff in the masks tab, as well as where both areas overlap. Once color equalizer is merged, you will be able to target specific hues much quicker, though. Hope that helps
Just a couple of thoughts on this issue that I'm really looking forward to having solved.The image grid serves two main purposes as far as i can tell:- Navigation: to open a particular picture for development, or to take an action on a picture or group of pictures.- Culling: to select which pictures are worth keeping and processing.For navigation I'd say you generally need a smaller magnification, and the current system of arrow keys to move around, spacebar for selection, etc. Works ok.For culling it is a pain. The best scenario for me for this workflow would be right arrow + number to rate pictures (or "r" to reject). This way you can fly through this boring task without ever lifting your fingers from two keys. It would also be helpful to be able to have a higher magnification to see one picture at a time at a larger size to check focus without opening the image, while you can keep track of upcoming images on the film strip.Also, and I know we have talked about it, but I still think that jpeg previews are the safest option for people with not very powerful computers. You'd still get complaints that the starting point doesn't look like the jpeg, but that's way better than complaints for having computers freeze trying to generate previews.
That's it for me. Have you given any more thought to what I suggested yesterday regarding removing selection altogether and having always at least 1 pic selected?
Found the better solution, I think. Reduce contrast in color balance RGB and bring shadows down with offset and shadows luminance sliders. It also has the added bonus of being able to control the contrast fulcrum in the masking tab.
Let's take this example of an indoor shot. One version is your typical exposure adjustment and filmic auto levels. It works great for me.The other is the same in terms of exposure (+1.970 EV), but went crazy with white relative exposure in filmic (+16EV). So that the curve wouldn't break, I reduced contrast in the look tab to 0.800. Then, following the recommendations of the Color correction handbook, I lowered the power in color balance RGB to -13.37% and raised my shadows by 100%.Here is the raw file:https://drive.google.com/file/d/1s2_6y5ErnIH--9sKqmxo-tqpaTNcqEcq/view?usp=share_link
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This is a question for @Aurélien Pierre.At some point in the chat you told me that artificially extending the DR of filmic puts stress on the interpolation and may produce inverted curves. Also, that filmic will be mapped to black point compensation at some point. I understood from this that filmic should just be treated as a more technical module, the display transform, and for artistic choices we should use tone eq and color balance RGB.After your recommendation, I'm reading the "Color correction handbook", and after going through the chapter on contrast, I was a bit unsure how to best create a lower contrast, muted look. Talking about highlights, the author says that they can generally be anywhere between 60-100%. If say I want my hl around the 70% mark (i know scopes are broken, I'm using my eyes, but just as a reference) what's the best way to achieve this?I've tried pushing and pulling the luminance sliders in color balance, but such big shifts tend to reduce contrast quite a bit. Doing it via tone eq also hasn't yielded the best results. So far the best look comes from raising the white relative exposure in filmic carefully until the highlights are where i want them, then using tone equalizer and/or color balance RGB.What is your take?
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Yes, understood. Let's not call it whites, but upper highlights, then. It is not for nothing. I've been watching quite a few color grading tutorials for a while, and often the key to making a very heavy grade work is blacks, whites and skin tones. Blacks are taken care via offset. Skin tones need to be masked out and integrated in the grade via opacity, aka reducing the strength of the grade on the skin. Power is for midtones. You can control how steep or smooth the mask is, but that wasn't what I was asking. What if am to do a full grade using offset, lift, gain and power, but I want to exclude the upper highlights so they are white? For example, I want very cyan looking highlights that become white or whiteish as they approach peak luminance. For that I need to do my grade as usual and mask out the top end, right?
If you do want to tint highlights but not whites, then you have to mask them out, right?
Pedro Rodríguez Discussions
Muted contrast and filmic